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XR Bumper Car attraction

The project was developed in collaboration with a business incubator program to create software for Lenovo’s newly introduced augmented reality glasses, in partnership with Qualcomm Snapdragon and Deutsche Telekom. The goal was to develop a functional AR system specifically designed for use with bumper cars.

As an innovative new development, the project set new standards in the field of AR applications for fast-moving objects. The biggest challenge was to precisely capture the position and speed of the bumper cars in real time using inside-out, camera-based tracking technology. The system was intended to provide a seamless and fun experience while ensuring user safety at all times.

The system used real-time position data streaming via a dedicated tracking server to accurately represent the movement of the bumper cars in AR. Special attention was given to securing data transmission as well as implementing monitoring mechanisms for stability and performance during operation.

Technologies
C#, Unity Development, REST, Node.js, Git, Linear, Docker, Google Cloud, Retool (Microservices), OpenXR, Qualcomm Snapdragon SDK, Lenovo A3

Responsibilities

  • Leading agile development with continuous stakeholder involvement and feedback

  • Developing the position tracking server to provide real-time positional data for the AR experience

  • Extensive testing and debugging to ensure stability and performance

  • Presenting the system at trade fairs and gathering user feedback for further improvement

  • Working with new hardware and developing tools for the new SDK

  • Developing and optimizing real-time data streaming for position and speed information

  • Implementing secure network communication to meet data protection and security standards

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